Fleet Conflict System
Fleet Conflict System governs player-vs-player encounters occurring during planetary deployments. It utilizes a probability-based engagement model and a weight-based combat resolution system centered on Viper class ships.
1. Conflict Triggering
Conflict is initiated when a fleet is deployed to a destination (e.g., Aether, Abyss) where other active players are present.
Chance of Encounter: There is a 75% base probability to trigger a conflict if an eligible opponent is detected.
Encounter Capacity: A single deployment can trigger a maximum of two separate encounters.
2. Combat Resolution
Conflict winners are determined by a "Win-Weight" system calculated at the moment of deployment. The primary metric for combat power is the number of Viper ships in a fleet.
Win Chance Calculation:
Your Vipers / (Your Vipers + Opponent's Vipers)Viper Superiority:
If only one player has Vipers, that player wins automatically.
If neither player has Vipers, the outcome is a 50/50 coin toss.
3. Consequences of Conflict
While results are calculated instantly upon deployment, they are only revealed in the mission report once the fleet returns.
The Winner
Xirium Theft: Steals 10% to 30% of the loser's pending Xirium (mined during that specific deployment).
The Loser
Resource Loss: Forfeits the stolen Xirium to the victor.
Ship Attrition: Loses 1/5 (20%) of their fleet (minimum 1 ship).
Pilot Fatality: One pilot dies for every ship destroyed.
Experience Penalty: Loses 1 Experience Level as a penalty for the defeat.
2. Durability-Risk Correlation
Durability is your primary shield against casualties.
Structural Failures: As your fleet and hangar durability drops below 50%, the risk of ship loss begins to climb.
Critical State: If durability hits 10%, the risk becomes extreme. Many experienced pilots refuse to deploy until full repairs (restoring to 100%) are completed.
💡 Pro-Tips for Fleet Commanders
Size Matters: Remember that larger fleets lose durability faster. If you cannot afford the Xirium for constant repairs, it is safer to deploy several small fleets rather than one massive, fragile one.
The 10% Rule: Never let your durability stay in the "Critical State" (below 10%). The cost of replacing a lost Viper ship is almost always higher than the cost of a full repair.
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