# Seasonal System

The Starforge Seasonal System is designed to create a structured, competitive, and evolving gameplay environment.\
Each season introduces new strategic opportunities, fleet expansion, and dynamic modifiers, ensuring a constantly evolving player experience.

Seasons revolve around Xirium Exploration Campaigns. A 20-day cycle where players deploy their fleets, compete, and adapt to global events.\
This structure fosters long-term engagement, fair competition, and meaningful strategic planning.

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### 1. Season Framework

#### 1.1 Duration

* Each season lasts 20 days.
* A season is divided into:
  * Preparation Phase (Pre-Season Cooldown)
  * Active Season Phase
  * Season End&#x20;

This predictable structure provides a clear timeline for both casual and competitive players to plan their strategies.

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### 2. Preparation Phase

Before the official launch of a season, players enter a cooldown period dedicated to preparation.

During this phase:

* ✅ Radars System mints will take place.

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### 3. Season Pass Locking & Cooldown Rules

#### 3.1 Pass Locking

At the start of the Active Season:

* Your season pass become permanently locked for the duration of the season.
* Players cannot remove their passes from their account.

#### 3.2 Cooldown Penalties

Any violation of Pass locking rules will result in your pass going on cooldown for 30 hours.

**Penalty Structure:**

* This penalty is in place to prevent players from exploiting the game mechanics revolving around the hourly and 6 hourly explorations.

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### 4. Airdrop Mechanics

#### 4.1 One Airdrop Rule

* Each player is entitled to one airdrop per season.
* Airdrops can be claimed at any time during the active season.

#### 4.2 Requirements

* Players must hold the required Xirium amount to trigger their airdrop.
* Once used, the airdrop cannot be reactivated in the same season.

This mechanic allows players to time their boost strategically based on their current performance or seasonal events.

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### 5. Space Anomaly

#### 5.1 Global Anomalies

* Throughout the season, anomalies modifiers will be activated randomly.
* These are global events that affect all players simultaneously.

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### 6. NFT Modifiers

* During an anomaly status, the game may randomly activate a modifier, to benefit from a specific modifier, a player must own the Modifier NFT for that season.
* Modifiers can offer:
  * Resource multipliers
  * XP enhancements

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### 7. End of Season & Rewards

At the conclusion of each 20-day cycle:

* ♻️ All seasonal modifier NFTs and passes become obsolete.

The end of each season provides:

* Competitive closures
* A clean slate for new strategies

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### 9. Strategic Impact of Seasons

The seasonal system is more than a timer, it’s a core gameplay pillar. By blending timed competition with strategic decision-making and NFT integrations, Starforge ensures:

* A level playing field at the start of each season.
* Meaningful mid-season decisions.
* Dynamic endgames shaped by random global modifiers.

This creates a balanced ecosystem that rewards foresight, adaptability, and active participation.
